#2181

Tal’reth doesn’t sleep that night. He rarely does the night before battle; his dreams are always troubled on these eves, especially if the situation involves children. And these two half-elf siblings are children still, even if they have seen enough horror to age them beyond their years. As he sits up in the small cabin’s main room, sharpening his sword and checking his gear, the tabaxi reviews the conversation he had with the older sister Peri. Since taking up work with Graymalkin he’s met dozens of children with stories like hers – loved ones lost to war or pointless brutality, homes destroyed by greed, futures endangered by people with too much corrupted power. That these two teenagers bear the burden of protecting their god’s holy land against an empire set out to destroy “false” religions just means their cause is that much closer to his heart. In the end, though, they’re kids who have just lost their father and have nowhere else to turn. Of course he’s going to help in any way he can.

Assuming everything goes just fine, Gray won’t take issue with a slight detour in the greater plan; he knows full well where Tal’reth’s priorities and loyalties lay, after all. The others, however… well, Tal’reth suspects his companions won’t be happy when they wake in the morning to find out he’s agreed not only to destroy the crownsguard watchtower nearby, but also to help get the siblings to their remaining family. If they refuse to take part, though, that’s fine. The warlock and ranger can continue down the road and he’ll catch up with them once he’s confident Peri and her brother are safe. He refuses to entertain any alternatives while the memory of their father’s butchered body weighs so heavily on his mind. What if the crownsguard decide the poor dead man’s children are next? Surely it’s the will of the gods that Tal’reth found the teens first, before someone more malicious did. Certainly they would have received no help from his party members if he wasn’t there. If he won’t protect these kids, who will?

Movement at the edge of his vision catches Tal’reth’s attention and he whips his head up, right hand dropping the whetstone and gripping the hilt of his sword. But it’s just shadows moving, or maybe the candlelight playing tricks on his eyes, or he’s just more tired than he thought. Yes, that must be it; he hasn’t slept all night, save for a brief catnap before Peri and her brother appeared in their camp. Half-convinced, Tal’reth returns to his work once more – though he shifts slightly so the dark corners of the room aren’t visible at all as he focuses on the sword’s keen blade. If the shadows in one corner seem to move independently of the fire’s dancing glow, he would rather not see.

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#2179

I saw the light fade from the sky
On the wind I heard a sigh
As the snowflakes cover my fallen brothers
I will say this last goodbye

She yields to nostalgia and allows herself to walk the island’s overgrown paths one last time. Though it has not truly been that long since she left, everything feels smaller to her. Were these lintels so low before? Were these steps, these windows, these honeycombed rooms and secret passages so tiny? She can almost imagine her childhood self running through the woods and along the beaches, playing chasing games or hide-and-seek, yet she was never actually young in this place. She thinks, Perhaps time does this to any location we once called home, even if only temporarily. Surely she has not grown, nor has the island shrunk, and yet she feels a giant who must step carefully so as not to harm everything around her.

Night is now falling
So ends this day
The road is now calling
And I must away

Despite the familiarity, the years have not been kind to the island’s settlement. Sapling trees burst up between the paving stones; vines climb along walls and wrap themselves around every available surface. Wind and rain have torn away roof shingles, left great puddles of standing water, and sent great branches crashing down. The once beautiful murals are faded from sun and storm, now nothing more than old graffiti. Even her own handiwork, the years of destruction wrought on the land with magic and cannon, is softened beneath layers of green growth. Nature is slowly reclaiming this place now there are no lost ones to bless its halls or bolster its protections with their love. It is truly abandoned.

Many places I have been
Many sorrows I have seen
But I don’t regret
Nor will I forget
All who took that road with me

She knows the others must assume she’s forgotten them, locking away her memories of the time she spent here in her quest for revenge. She has not. She remembers them all; names and faces, quirks and foibles, kindnesses and cruelties. She remembers those who left and those who stayed and those who fell out of reach completely. She remembers those who fought against her and those who never bothered to take up arms at all, who chose instead to stand for nothing. No matter where she goes next, no matter how many years pass, she will not forget a single one of them. She loved them all, once, and still may. They were her sisters and brothers, after all.

To these memories I will hold
With your blessing I will go
To turn at last to paths that lead home
And though where the road then takes me
I cannot tell
We came all this way
But now comes the day
To bid you farewell

After she has walked the length and breadth of the island she returns to the shore and gazes one last time upon the lighthouse. It was first a beacon of hope for her, then a target for her sorrow and rage. And now? Now it is merely a symbol of the past, both the good and the bad. She can neither hate it nor love it, so instead she releases it. She releases the island and its light from her idyllic memories. From her extinguished anger. From her heart that beats for a new future. Let this place return to the cosmos from which it was formed now that its purpose has been fulfilled. There are no paths which lead here now, only away. And that is as it should be, she thinks.

I bid you all a very fond farewell

#2175

So my current DnD PC Selene, the siren trapped in a semi-human body, has broken the curse placed on her by a gross incel wizard and can finally go home. I didn’t write much about her, it’s true, but that’s because all she ended up doing was smashing stuff and eating everything in sight; entertaining for sure, yet not quite worth bragging about. SHE WAS SUPER FUN TO PLAY, though, and I will miss her, but now she has returned to her ocean home and is happily wrecking ships and devouring sailors once more. And no, she didn’t learn any lesson from the experience except maybe that if you’re going to eat someone who has potentially vengeful family members, try to eat them too before they put a fucking curse on you. Failing that, break their legs and see if that helps.

My party members will now be meeting up with my new character Tal’reth (or Giant Cat Dad if you like) and I am super stoked to play him. He’s a good guy trying to make up for a dark past and should be a very frustratingly justice-aligned counterpoint to my wife’s chaotic neutral/evil aasimar warlock. (We didn’t plan it that way but BOY IS IT GONNA BE INTERESTING.) I’m going to keep his one big secret under wraps for now so my party members don’t catch on, so here’s what I’ve got so far:

Name: Tal’reth
Race: Tabaxi
Age: 45
Gender: Male
Class: Paladin
Paladin Oath: Vengeance; this oath includes the tenets “Fight the Greater Evil”, “No Mercy for the Wicked”, “By Any Means Necessary”, and “Restitution”.
Alignment: Chaotic good
Intelligence: High
General physical description: Large lion tabaxi with pale fur and blue eyes, approximately 8 feet tall (though the mane probably makes him look taller), bears quite a few scars.
Dress style: Mostly loose breeches and a sleeveless tunic top. He doesn’t wear anything that reveals him to be a paladin as he often travels in places where foreign gods aren’t tolerated. If anyone asks his trade he says he’s a bard and carries a penny whistle to prove it. If anyone questions that (he doesn’t exactly fit the bard stereotype), well… not many do. He’s very intimidating and doesn’t particularly like answering personal questions.
Fighting style: Great weapon fighting, grappling, probably some mauling if necessary
Weapons/armor: Great sword, shield, dagger, being a giant lion
Hobbies: He’s actually pretty good on the penny whistle, and he uses his claws to make wood carvings. In general he doesn’t have a ton of hobbies though, being focused as he is on his mission.
Positive personality traits: He’s very protective of women and children, and very opposed to people in positions of power who use their authority to take advantage of others (like corrupt officials, priests, royalty, etc).
Negative personality traits: He might mean well, but his methods can be quite brutal. Also, for much of his life he was a not-so-very-good person. He’s making up for that now, though.
Sense of humor: Dry sarcasm (and maybe puns if I can pull it off).
How other people see him: “Big motherfucker” is the usual descriptive phrase used. He’s very obviously someone you don’t want to mess with. Children, however, may feel instinctively safe with him.
Religion: Tal’reth is sworn to Kodkod, a chaotic good deity whose domains include life, innocence, and childhood. She may or may not have cursed him after he killed a young girl in service to his last mercenary patron, and after this he became devoted to Kodkod and ridding the world of evil. He’s not like most of Kodkod’s paladins, though, as she tends to attract lighthearted types who retain the wonder and innocence of childhood. Tal’reth is a tough guy all the way through, but he does important work for Kodkod that her other paladins might find… too gruesome.
Background: For most of his life Tal’reth has been a mercenary, most recently aligned with a powerful warlord who desired control over neighboring lands. After the incident with Kodkod (which involves the secret I’ll probably spill before I mean to), he had a change of heart and has become a champion for good. Chaotic good, though; he’s retained his brutal ways, he just uses them against bad guys now instead of just against whomever couldn’t pay him enough to leave them alone.
Reason for adventuring: Restitution for his past sins.
Philosophy of life: Those who can fight should fight for those who cannot.
Most important thing to know about this character: He takes the tenets of his oath very seriously and will not hesitate to do what he thinks is right, regardless of whether this is seen as “right” in the eyes of others or the law. He isn’t a religious zealot by any means but he is driven by the need to make things right and to protect the innocent.
Other random facts: He’s immune to disease; he can detect the presence of undead, celestial, and fiendish creatures within 60 feet; and he can summon a spirit steed (warhorse) with which he is bonded. This creature can understand him and fight with him. Considering how big he is, it’s probably one big motherfucker too.

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I love me some fuckin moodboards, okay?

#2165

I return amid sirens to the immortal city of Amber, hoping therein to find some understanding of your absence that is so much like a bloodstain at the center of the world, a cancer eating reality from the inside out, see how this sickness is reflected in every shadow I cross, how everywhere I go in my search for you I feel the gaping void which once contained at least a trace of your presence, but that is impossible, it must be, for you reside in the one true Amber and thus you are reflected reverberated reiterated in every shadow from core to chaos, you must be somewhere because for you to cease is for all to cease and I am still here, I am still searching, so if I must walk the blood-black road so far that madness warps my mind then I shall do just that, I shall hellride through strange lands until I find where you are kept and win you back, tell the courts of chaos I am coming, I am coming, I am coming

#2146

This was never a competition, per say, and I truly have renounced my vendetta against you, yet some part of me still derives a twisted triumph from the fact that I am here at the end of all things and you are not. It’s over; there’s no time now for you to come running in to play the knight in shining armor and make everything right again. You had that chance – so many, in fact! – and yet I was the only one who stayed. The only one who still cared, who still believed, who understood what fighting for so long can do to someone. I was there for every inch of that journey, physical and emotional; I know far more now about your precious (and yet abandoned?) protege than you ever did or ever can. After all, when you are the only two left in a war you at some point stop seeing yourselves as facing off on opposite sides and instead as back to back, two against the world. Did you really expect her to continue protecting the sanctuary you built without any help at all for years – for forever? No, I don’t think you did. I don’t think you thought anything at all. You just wanted a fantasy world in which to escape, something you could rule with the power you didn’t wield in your regular life, and when you grew bored you tossed it away without a care for those you had already tangled in the story. That’s why I started this war, after all, and that’s why I ended it. She and I are both too much a product of your shaping and we deserve to be free of our last bonds to you. I guess in the end we get to be the knights in shining armor, not you; how ironic is that?

#2145

Mage opened her eyes to an unfamiliar room. The floor and walls were all of dark stone and the tall arched ceiling disappeared into darkness. Only weak light filtering in from recessed windows high above provided any lighting, and that served more to strengthen than dispel the shadows.

“Hello, nameless one,” A voice from somewhere behind and above her made Mage twist around in a ready stance. “Who–” She tilted her head back to see the speaker fully and then sighed, relaxing her defensive pose with a slump of her shoulders. “Ah shit, am I dead?”

“You are indeed,” The figure before her nodded, face hidden by a raven skull mask. The goddess stood several times taller than Mage’s not inconsiderable height, her body hidden by a cloak of raven’s feathers that stirred on the ground as if from an unperceived wind. When she spoke her words echoed both through the stone chamber and within Mage’s mind. “Welcome to the halls of the Raven Queen.”

“Thanks… I think,” Mage’s eyes wandered as she searched her memory for what had happened before she’d woken up in this strange room. At first the thoughts were too slippery to hold onto, like half-remembered dreams, but then they solidified. She remembered a battle, fire and lightning and earth all torn up and hurled together. Someone yelling and someone else – her – cackling in joy. “Oh!” She looked back up to the Raven Queen. “Did I at least take the avatar out with me?”

“Yes, for what that may be worth to you,” A hint of amusement crept into the goddess’ voice, though with the mask on it was difficult to determine at what exactly she was amused. “As you know, their path to reincarnation is a little more straightforward than yours. Somewhere a baby takes its first breath and the cycle begins anew.”

“Yeah, yeah, I know,” Mage waved the news away. “It was still fun though.” Clearly unconcerned about her own death, she began examining the hall with marked disappointment. “Huh, I was kind of expecting, like… a lake of fire or something. For my misdeeds and stuff.”

“That can be your fate, if you prefer,” The towering figure shrugged elegantly. “However, I have a better proposition for you. I have need of your… particular skills… in regards to souls which have escaped their appointed fates and have thus unbalanced the worlds. If you are willing to act as my avatar on the other planes when necessary, I am prepared to offer in return a place within my halls.” She spread black-clad arms to encompass the realm over which she reigned. “No lake of fire, no eternal darkness. Plus you can kill things. So very many things.”

“Hmm…” Mage pursed her lips and rolled her head back and forth in contemplation, then shrugged. “Sounds pretty sweet. I’m in.” She spit on her hand and held it out. The Raven Queen grimaced behind her mask but shook the proffered hand anyway while replying, “Then let this pact be sealed.”

#2144

“Therefore, the ecocatastrophe caused by the second Witch Queen War has a much farther-reaching impact on–” As Professor Nbat’shi stood at the front of the lecture hall scribbling indecipherable notes on the chalkboard the side door flew open and a halfling in a pirate hat popped her head in. “PSST!” she stage-whispered to the tiefling. “Remr! REMR!”

“Oh, hello friends!” Remr threw down her chalk and hurried over to where Tarcella and Never stood just outside the room. Her students, used to Professor Nbat’shi’s wandering attention and abrupt pauses, merely waited. “What’s up?”

“We’re gonna go save the world again,” Tarcella waved one hand vaguely and explained, “Something about stopping an evil god or a cult or something on Clairavoya. Should be pretty cool. You in?”

“Totally! Just a sec,” Remr leaned through the doorway and shouted back to her students,”Hey everyone, I guess the world’s in danger again, class is cancelled until whenever I get back.” She turned to her companions. “Okay, I’m good.”

“That’s it?” Never glanced skeptically into the lecture hall where a hundred students stared back at them in confusion. Remr smacked her palm to her forehead. “Oh! Of course, you’re right.” She leaned into the room again and added, “Read chapters five through thirty-six in Clemmings’ Compendium and someone tell the dean I’m leaving; okay, have fun, bye!”

As she and her friends hurried down the hallway Remr pulled out her Quall’s feather token. “Should we take Bao’ru to get there faster?” she asked, indicating the giant blue budgie which had flown them to and from so many other exploits. Tarcella shrugged carelessly. “Nah, it’ll be fine, my ship’s plenty fast. I’m sure we won’t miss anything.”

– – –

Several days and several hundreds of miles later, the three hurried up the steep path to the summit on the island of Clairavoya where it was rumored the dread god Bezos would appear. Tarcella, sitting on Never’s broad shoulders, first spotted the familiar group of adventurers standing in front of the cave mouth up ahead and jumped down. “Ah man,” she kicked angrily at the ground as she eyed Ro, Ilkan, and Dhashi’s expressions of stunned, exhausted triumph, as well as their battered armor and various bruises. “Did we miss all the fun?” She jumped so that she could elbow Never in the side. “Why’d you make us take my ship, huh?”

They merely sighed.