I want to tell you all a story about my DnD character, Remr. So sit back, relax, and let me paint the scene for you.
It was my birthday, and the great DM in the sky had ruled there would be a haunted house one-shot for the occasion. Our characters – Remr the tiefling scientist, Never the dragonborn bard, Tevasshus the near-silent monk, and Tarcella the inebriated halfling pirate – had located said haunted house and were exploring its many floors in hopes of freeing the souls of two dead children. Remr and Tarcella took the lead in searching each dusty, gloomy room, Remr out of pure enthusiasm and Tarcella because her hangover (and desire for loot) dulled her sense of fear. Never and Tevasshus followed behind at a cautious distance with weapons drawn.
Their search led them to the house’s basement, a labyrinth of long, dark passages cut into the stone foundation and echoing with an eerie chanting. Having already found strong evidence of cult activity and human sacrifice, not to mention a spectre and the clingy ghost children, the party moved cautiously. Even Remr, still in the lead, moved with uncharacteristic care as she poked her head into each corridor and empty room. Their relative luck thus far – Never had slain the only spectre in one hit – was making her cocky, though, and her mind was wandering to the scientific principles of the various undead subclasses as they approached the deepest and longest passage yet.
(Me: I check for traps.
DM: Go ahead and roll.
Me: *rolls* …never mind.)
Seeing no obvious enemies or obstacles, Remr stepped confidently over the threshold… …and broke through the false floor and into a pit trap. Despite the rotted nature of the wooden stakes, two still pierced her arm and leg and the others knocked the wind from her, broke several ribs, and left some spectacular bruises. Tarcella, quick thinking as always, pulled a coil of rope from her pack and tossed it down to Remr. Between Tarcella and Never (but mostly Never), the two pulled Remr out of the pit. She used a major healing potion to heal the wounds and was soon back to full health.
At this point, the party had to find an alternate way across the open trap. A small lip of stone remained between the wall and the edge of the drop, and it was this that the party would need to use. Tarcella, as the smallest and lightest, went first.
(Her: I’m going to inch my way around the trap.
DM: Roll for agility.
Her: *rolls* Shit.)
Despite her advantages, Tarcella slipped and fell into the pit. Thankfully, her size enabled her to fall between the stakes, where she sustained only minor damage. Grabbing the rope, Remr moved along the ledge to help her friend.
(Me: I’m going to go along the lip and toss the rope to Tarcella.
DM: Roll for agility.
Me: *rolls* ………motherfucker.)
Unfortunately, Remr slipped as well – and fell into the pit for the second time in like two minutes. While she didn’t injure herself nearly as badly as the first time, she did fall on top of Tarcella, which wasn’t great either. Never and Tevasshus, having shared a mighty eye roll, assisted the ladies out of the trap and everyone sang a nice rendition of “The Pit” from Parks and Rec before moving on.