1 – The Wanderer: A figure clad all in black, the hood of her cloak always drawn up to hide her face. Long black hair streams from the hood. No bladed weapons or jewelry save for a single silver ring on one finger. Carries a wooden staff topped with a clear crystal crescent moon. Solely uses far-range magic attacks, combo elemental spells involving wind, earth, ice, and lightning. Battle takes place in a frozen wasteland.
2 – Darkelvenmage: The Wanderer unhooded. Same outfit, though now you can see her face. Still solely magic-based, though the attacks are both long-range and close-range. Uses speed to close quickly and then back away, much like a game of cat and mouse. Circles patiently until an opportunity presents itself. Battle takes place in a fae forest which responds to her spells.
3 – Mage: The first incarnation with hair shorn at the chin. No cloak now, and her dress is more casual; black pants and corset, bare arms and neck decorated with silver jewelry. She uses a combination of magic and blade attacks, which have become more playful and impulsive. Battle takes place on a Sanctuary Island training ground. Is the battle serious, or just practice? Are the combatants friends or enemies? Hard to tell.
4 – The Dark Lady: Captain Mage; she wears a tattered black captain’s coat instead of the cloak, and carries a long rapier on her belt. Her ears, neck, and arms are covered in silver jewelry and charms. Some light body armor. Battle takes place on the deck of the Jolly Roger, which bucks in perpetual storm and over which waves frequently crash. Uses spells to summon monsters from the deep, as well as to increase the severity of the storm and control the thrashing of the ship to her advantage. Closes in with the rapier or hidden blade for final blows.
[ The name is a reference to the song The Dark Lady. ]
5 – The Trickster: Beast form. Mage assumes the form of a giant fox-like creature reminiscent of the kitsune, lithe and many tailed. Uses speed and agility attacks, as well as dealing damage with teeth and claws. Moves in shadows to hide her location, darting out to attack. Can also send out shadow forms as distractions. Battle takes place in the dream world, where nothing is as it seems.
6 – Shatterpan: The Mage we know best. Her outfit carries over from The Dark Lady, though now she wears a ragged cloak instead of the coat and more body armor. Uses the Hook to call down lightning and also as a close-range physical weapon for slashing/stabbing techniques. Also does double attacks using the Hook and another bladed weapon (either sword, dagger, or stiletto). Can call down darkness to partially veil the battlefield. Battle takes place on the shores of Sanctuary Island, pre breaking of the light.
7 – The Exile Queen: Final form. The original cloak and hood are back, veiling her features completely; it looks as if she is made of the shroud and nothing more. The cloak is made out of shadowstuff, which ripples and extends unnaturally across the battlefield, causing mild damage if touched. Uses control over the moon and stars to completely black out the playing field, attacking in the darkness with razor sharp claws (once the Hook) and magic. Battle takes place in the ruins of the Sanctuary lighthouse.
Mini Boss 1 – Tanim: Uses a single handgun. Main attributes are strength and firepower. Possible final form as The Sun.
Mini Boss 2 – Daren: Uses only bladed weapons, favoring small hidden blades. Main attributes are speed and agility. Possible final form as The Moon, or The Angel of Death.
Bonus Battlefield: The Starship Jolly Roger.